Delivering Asymmetric Multiuser Experiences
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SOLITAIRE ACROSS REALITIES
The classic game of Solitaire is back in fully immersive XR fashion! Play solo on your mobile device in traditional magic window 2d format, in cardboard split-screen VR mode on handhelds, or even in AR on ARKit-compatible devices! Engage in multiplayer Solitaire across all realities as you race others to solve the same puzzle. Compatible with most mobile devices today, with more platforms coming soon!
Pop balloons in Augmented Reality! Travel through the real world to set a high score. It’s never been a better time to have the childlike wonder of popping balloons! AR Balloons (pronounced “Air Balloons”) brings the fun of balloons with the excitement of Augmented Reality, allowing you to walk around, aim, and see how many balloons you can pop in 30 seconds! No real-life helium required! Get up, walk around, and enjoy using your own true environment as you pop balloons to your heart’s content. Challenge yourself with Achievements and Leaderboards!
Steve Lukas is the CEO / Founder of Across Realities. With a background in Visual Arts and Computer Science, his career has been focused on digital entertainment and technology, building mobile technology for Sony, Apple, and Qualcomm. His love of puzzles and solving hard problems has led to the latest challenge: delivering content that spans the entire XR industry, which his team is tackling with the AcrossXR Platform. Favorite VR experiences: Rec Room: Quest, Superhot, Budget Cuts, Rick and Morty VR.
CXO/ Lead Interaction Designer
Alexandria Heston is the CXO/ Lead Interaction Designer of Across Realities. Her background is in Human-Computer Interaction and the design of both hardware and software systems. Her career has been centered around the integration of UX Design in Spatial Computing and has worked as a Design Consultant within multiple industries. Favorite VR experiences: Luna, Moss, Island 359, Job Simulator, and Dear Angelica.