Delivering Asymmetric Multiuser Experiences
At Across Realities, we are firmly focused on the next wave of computing via immersive VR and AR technologies. Through our AcrossXR platform, we are building and delivering experiences for all devices. We believe that collaborative social environments are the key to mass adoption, and we are bringing that future to you.
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SOLITAIRE ACROSS REALITIES
The classic game of Solitaire is back in fully immersive XR fashion! Play solo on your mobile device in traditional magic window 2d format, in cardboard split-screen VR mode on handhelds, or even in AR on ARKit-compatible devices!
Engage in multiplayer Solitaire across all realities as you race others to solve the same puzzle. Compatible with most mobile devices today, with more platforms coming soon!
Pop balloons in Augmented Reality! Travel through the real world to set a high score.
It’s never been a better time to have the childlike wonder of popping balloons! AR Balloons (pronounced “Air Balloons”) brings the fun of balloons with the excitement of Augmented Reality, allowing you to walk around, aim, and see how many balloons you can pop in 30 seconds! No real-life helium required!
Get up, walk around, and enjoy using your own true environment as you pop balloons to your heart’s content.
Challenge yourself with Achievements and Leaderboards!
Team & Advisors
CEO / Founder
Steve Lukas is the CEO / Founder of Across Realities. With a background in Visual Arts and Computer Science, his career has been focused on digital entertainment and technology, building mobile technology for Sony, Apple, and Qualcomm. His love of puzzles and solving hard problems has led to the latest challenge: delivering content that spans the entire XR industry, which his team is tackling with the AcrossXR Platform. Favorite VR experiences: Rec Room: Quest, Superhot, Budget Cuts, Rick and Morty VR.
COO / Founder
Matt Hayes comes from a finance background in economics and closing 1.5 billion in REITs. As COO and co-founder of Across Realities, he is focused on taking an analytical view from outside the bubble to advance the XR industry to new heights. He is an avid sports fan and loves travel planning, with personal goals of enhancing both of these sectors through immersive technology. Favorite VR experiences: Rec Room: Quest, Superhot, Virtual Virtual Reality, YouTube VR.
UC San Diego