Delivering Asymmetric Multiuser Experiences
At Across Realities, we are firmly focused on the next wave of computing via immersive VR and AR technologies. Through our AcrossXR platform, we are building and delivering experiences for all devices. We believe that collaborative social environments are the key to mass adoption, and we are bringing that future to you.
WANNA LEARN MORE? GET IN TOUCH!
SOLITAIRE ACROSS REALITIES
The classic game of Solitaire is back in fully immersive XR fashion! Play solo on your mobile device in traditional magic window 2d format, in cardboard split-screen VR mode on handhelds, or even in AR on ARKit-compatible devices! Engage in multiplayer Solitaire across all realities as you race others to solve the same puzzle. Compatible with most mobile devices today, with more platforms coming soon!
Pop balloons in Augmented Reality! Travel through the real world to set a high score. It’s never been a better time to have the childlike wonder of popping balloons! AR Balloons (pronounced “Air Balloons”) brings the fun of balloons with the excitement of Augmented Reality, allowing you to walk around, aim, and see how many balloons you can pop in 30 seconds! No real-life helium required! Get up, walk around, and enjoy using your own true environment as you pop balloons to your heart’s content. Challenge yourself with Achievements and Leaderboards!
Team & Advisors
Head of Design / Co-Founder
Alexandria Heston is the Chief Experience Officer, Co-Founder, and Head of Design for Across Realities. Her background is in Human-Computer Interaction and the design of both hardware and software systems. Her career has been centered around the integration of UX and Interaction Design in Spatial Computing, and has worked as a Design Consultant within multiple industries. Favorite XR experiences: Dear Angelica, Luna, Moss, Island 359, and Doctor Grorbort’s Invaders.
Head of Engineering
Andrés Ornelas is the Head of Engineering at Across Realities. After a decade of Software Engineering experience in some of the industry’s most impactful companies, he has taken a keen interest in AR/VR and the unique challenges of Spatial Computing. That interest quickly developed into a strong passion that has resulted in published applications, keynote speaking, and a contagious enthusiasm for these technologies and their implications. Favorite VR experiences: Beat Saber, Tilt Brush, Virtual-Virtual Reality, Rick and Morty VR.
Head of Marketing
Kacey Weiniger is the Head of Marketing at Across Realities. With a background in Communication, she is passionate about the future of consumer technology, and how it can revolutionize (and hopefully improve) the way we live, interact, communicate, and play. Kacey is excited to bring AcrossXR to the world so that the future of XR content is not limited by platform or distance. Favorite experiences: Superhot, Job Simulator, Tonandi, and Dear Angelica.
Board Member / Co-Founder
Steve Lukas is a Board Member / Co-Founder of Across Realities. With a background in Visual Arts and Computer Science, his career has been focused on digital entertainment and technology, building mobile technology for Sony, Apple, and Qualcomm. His love of puzzles and solving hard problems has led to the latest challenge: delivering content that spans the entire XR industry, which the team is tackling with the AcrossXR Platform. Favorite VR experiences: Rec Room: Quest, Superhot, Budget Cuts, Rick and Morty VR.
Advisor UC San Diego