Delivering Asymmetric Multiuser Experiences
At Across Realities, we are firmly focused on the next wave of computing via immersive VR and AR technologies. Through our AcrossXR platform, we are building and delivering experiences for all devices. We believe that collaborative social environments are the key to mass adoption, and we are bringing that future to you.
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SOLITAIRE ACROSS REALITIES
The classic game of Solitaire is back in fully immersive XR fashion! Play solo on your mobile device in traditional magic window 2d format, in cardboard split-screen VR mode on handhelds, or even in AR on ARKit-compatible devices! Engage in multiplayer Solitaire across all realities as you race others to solve the same puzzle. Compatible with most mobile devices today, with more platforms coming soon!
Pop balloons in Augmented Reality! Travel through the real world to set a high score. It’s never been a better time to have the childlike wonder of popping balloons! AR Balloons (pronounced “Air Balloons”) brings the fun of balloons with the excitement of Augmented Reality, allowing you to walk around, aim, and see how many balloons you can pop in 30 seconds! No real-life helium required! Get up, walk around, and enjoy using your own true environment as you pop balloons to your heart’s content. Challenge yourself with Achievements and Leaderboards!
Team & Advisors
Chief Technology Officer
Andrés Ornelas is the Chief Technology Officer at Across Realities. After a decade of Software Engineering experience in some of the industry’s most impactful companies, he has dived into Spatial Computing by continuously building a plethora of experiences while sharing the process, lessons and code with the community. Among them, he built Daybrush and quickly realized the potential of collaborative creation powered by Spatial Computing. Favorite VR experiences: Tilt Brush, Beat Saber, Virtual-Virtual Reality, Rick and Morty VR.
Chief Marketing Officer
Kacey Weiniger is the Chief Marketing Officer at Across Realities. With a background in Communication, she is passionate about the future of VR/AR and how it will revolutionize the way we live, interact, communicate, and play. Kacey has experience working in positions of marketing leadership, management, strategy, and creative development at XR organizations and projects, including her presidency at USC’s VR/AR club (XRSC). Favorite experiences: Superhot, Job Simulator, and Tonandi.
Co-Founder / Lead UX Technical Artist
Alexandria Heston is a Co-Founder and Lead UX Technical Artist for Across Realities. Her background is in Human-Computer Interaction and the design of both hardware and software systems. Her career has been centered around the integration of UX and Interaction Design in Spatial Computing, and has worked as a Design Consultant within multiple industries. Favorite XR experiences: Dear Angelica, Luna, Moss, Island 359, and Doctor Grordbort’s Invaders.
Senior Content Producer
Coby serves as the Senior Content Producer for Across Realities by creating promotional material about its applications. Coby’s background is in video and AR/VR production. He hopes to help Across Realities propel AR/VR forward by showcasing the incredible potential and endless possibilities offered by the technology. His favorite experiences are Alummette by Penrose Studios, Trials on Tatooine by ILMxLAB, and Spatiate (obviously).
Advisor UC San Diego